I am trying to send a message to my Unity3D WebGl app.
The controller of my GameObject "Player" looks basically like this:
public class color : MonoBehaviour {
void Start ()
{
gameObject.GetComponent<Renderer>().material.color = Color.red;
}
public void green(string s)
{
gameObject.GetComponent<Renderer>().material.color = Color.green;
}
}
and my Javascript method like this:
function SaySomethingToUnity() {
SendMessage("Player", "green", "teeeext");
}
But when I call it nothing happens. What am I doing wrong?
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